Monday, 15 May 2017

Maya Tutorials | Year 1 Submission

Intro to Autodesk Maya:
1) Modelling (NURBS and Polygon)
2) Block Modelling
3) Texturing Part 1 - Common Shaders
4) UV Layout
5) One, Two, & Three Point Lighting
6) Batch Rendering
7) Animating in 3D Software
8) Animation Part 1 - Using Rigs
9) Animation Part 2 - Using Motion Paths
10) Animation Part 3 - Using MEL
11) Animation Part 4 - Dynamics

Modelling: HS & Organic:
12) Hard Surface Modelling
13) Organic Modelling

Modelling: Digital Sets:
14) Modelling (Part1)
15)  UV Layout & Texturing Preparation
16) Lighting
17) Texturing (Diffuse Maps)
18) Bump, Specular Maps, & Final Composite

Lighting & Rendering:
19) Exterior Lighting (Mid Day)
20) Exterior Lighting (Sunset)
21) Exterior Lighting (Romantic) 
22) Exterior Lighting (Night)
23) Interior Lighting (Sunset)

24) Camera Control (Pan Shot)
25)  Camera Control (Roll Shot)
26) Camera Control (Pitch Shot)
27) Camera Control (Dolly Shot)
28) Camera Control (Crane Shot)
29) Camera Control (Distance Shots)
30) Camera Control (Camera Shake)
31) Camera Control (Contra-Zoom)
32)  Camera Control (Coverage)

33) Shading Networks (Double Sided Shader)
34) Shading Networks (X-Ray Shader)
35) Shading Networks (Reflectivity)
36) Shading Networks (Rim Light Shader)
37)  Shading Networks (Tileable & Layered Textures) (Part 1 & Part 2)
38)  Shading Networks (Substance Materials)

Visual Effects: Deformers:
39) Non-Linear Deformers
40) Blend Shapes with Inbetweens 

3D Animation:
41) Bouncing a Ball On the Spot
42) Bouncing a Ball with Travel & Rotation
43)  Creating Settle & Rest
44)  Creating Secondary Action
45)  Creating Squash & Stretch
46)  Creating Anticipation & Follow-through
47)  Creating a Mechanical Walk Cycle

Rigging & Skinning:
48) Biped Rigging
49)  Interactive Weighting, Component Editor, & Paint Weights
50)  Post Weights & Interactive Bind

Life-Drawing | Final Submission

Saturday, 13 May 2017

Fantastic Voyage | Reflective Statement

All in all, I felt that this project went pretty well. There were some steps at the beginning that were kinda tricky. Such as developing the idea for the audience to understand. However, later in the project my lack of skills made some problems with Maya. As some of the parts of my animation didn't come out as I wished for. Nevertheless, I learned many useful things such as rigging characters and animating each part of them. Even though this project was one of a kind, I enjoyed each part of it. Sadly, some of the criteria I didn't fulfil as I was skipping some part such as: film reviews. Only to win more time for my final animation. Which wasn't the best thing to do. Yet, I'am happy with my animation and how it turned out in total, I could have never expected myself to make such animation.
In conclusion, talking about this whole study year. I learned many things, as I came to this course not knowing how any of these programs work. Not only I developed skills in these programs, but overall also I have broadened their horizons/interests.

Art Of | Fantastic Voyage